Kim Asendorf
German
Born 1981
Lives and works in Berlin, Germany
Kim Asendorf is a visual and conceptual artist who works with real-time generative systems. Asendorf is widely known for his Pixel Sorting script, an open-source tool he released in 2012. His abstract visual systems are conceptually set and realized in algorithms, that are open to a wide range of interpretations. He is working on a per-pixel level to create worlds that mix simplicity with complexity, that never sleep, and that can put the viewer in a mesmerized state. He loves to experiment, is driven by curiosity, and finds satisfaction when the results of his work surprise himself. With roots in Net Art, he likes to keep his work easily accessible, and the Internet is his favorite canvas.
PXL DEX
PXL DEX is a series of fully on-chain real time animations, where each pixel is a token in itself. PXL DEX is the first artwork within the PXL ecosystem, an ongoing work series to experiment with pixels as utility tokens. The collection consists of 256 NFTs that are deployed via a custom Smart Contract on the Ethereum Mainnet.
Pixel Deck 68
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Pixel Deck 13
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Pixel Deck 161
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Pixel Deck 97
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Pixel Deck 201
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Pixel Deck 64
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Pixel Deck 89
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Pixel Deck 2
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Monogrid is a collection of 256 real-time animations. It continuously generates patterns in real time that appear as a black-and-white grid in the exhibition space. This occurs with the help of 16 different algorithms that constantly rearrange individual pixels at 60 frames per second (fps), running in the background of the application via a computer.

Monogrid 9f
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Monogrid cf
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C0L0RGRiD SE17
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On-chain real-time animations commissioned by Tribute Labs and curated by XX DAO.

X0X229
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X0X526
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Alternate
Alternate is a collection of abstract, real-time animations that evolve continuously from simple compositions and color palettes into intricate geometries and rich color depths. Each pixel’s movement is restricted to its eight neighboring pixels, advancing precisely one pixel per frame, creating a mesmerizing rhythmic flow. Uniquely, Alternate integrates the preview image into its field of action, making it an essential part of the artwork. This dynamic piece blurs boundaries between stillness and motion, offering a continuously unfolding visual experience.
Alternate 180v1
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COLORS OF NOISE
The “color” of noise refers to the frequency distributions that describe specific spectral properties. This concept is analogous to the idea of the color of light and refers, for example, to white, pink, or brown noise. The effect of each color depends on how it is used and the context in which it is applied: while white noise generates a flat spectrum on a frequency graph, helping a person to sleep, the sonic pink noise hue is deeper and promotes concentration.
Asendorf has developed an algorithm that generates intricate and dynamic patterns of color-based noises. The algorithm processes these noises by shaping different frequencies, creating distinct properties of different colors.
This series was exhibited on Feral File in May 2023, as part of the COLORS OF NOISE exhibition, curated by Peggy Schoenegge.

COLORS OF NOISE #28
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Cargo
Cargo is an abstract generative artwork by Kim Asendorf that transforms pixel animations into dynamic, ever-evolving compositions. The piece explores the duality between macro and micro visual elements, using animated pixels that continuously move and shift without repetition. Part of Asendorf’s ongoing series of pixel pattern animations, Cargo employs a unique flip-flop render buffer technique, where each animation frame feeds into the next, creating a reactive and layered visual experience.
The artwork is responsive and pixel-exact, adapting seamlessly to different screen sizes while maintaining crisp, artifact-free rendering. Asendorf uses JavaScript and GLSL to craft intricate patterns that emerge and reset, balancing chaos and order through a set of animation and reset algorithms.
Cargo offers a mesmerizing interplay of detail and rhythm, inviting viewers to interpret its dynamic systemics while losing themselves in its endless motion. It continues Asendorf’s exploration of pixel art’s conceptual and aesthetic boundaries.

Cargo #624
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SABOTAGE
Sabotage is a series of real time animations that move pixels in a simple but oddly surprising way. Central to the animation are various sets of patterns such as grids, lines and gradients that are arranged on the canvas to create an initial state of order. The rows start to shift to the left and right and in the middle of the canvas: the “saboteur” is shifting pixels from the top to the bottom to manipulate the order of the patterns. The process runs endlessly and mixes pixels into new compositions while also restructuring the order on its edges.

SABOTAGE #201
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SABOTAGE #209
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SABOTAGE #215
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Event Horizon
Created for Bright Moments Tokyo, Event Horizon is a responsive real-time animation series. Each piece is a minimal simulation of circular energy fields that are traveling along paths to manipulate all matter within their reach. Various energies are mixing and interacting when colliding in the same space, creating dynamics and movements that alter the underlying grid and draw new patterns along their way through space.

Event Horizon #89
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Event Horizon #84
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Kim Asendorf
German
Born 1981
Lives and works in Berlin, Germany
Kim Asendorf is a visual and conceptual artist who works with real-time generative systems. Asendorf is widely known for his Pixel Sorting script, an open-source tool he released in 2012. His abstract visual systems are conceptually set and realized in algorithms, that are open to a wide range of interpretations. He is working on a per-pixel level to create worlds that mix simplicity with complexity, that never sleep, and that can put the viewer in a mesmerized state. He loves to experiment, is driven by curiosity, and finds satisfaction when the results of his work surprise himself. With roots in Net Art, he likes to keep his work easily accessible, and the Internet is his favorite canvas.
Kim Asendorf
German
Born 1981
Lives and works in Berlin, Germany
Kim Asendorf is a visual and conceptual artist who works with real-time generative systems. Asendorf is widely known for his Pixel Sorting script, an open-source tool he released in 2012. His abstract visual systems are conceptually set and realized in algorithms, that are open to a wide range of interpretations. He is working on a per-pixel level to create worlds that mix simplicity with complexity, that never sleep, and that can put the viewer in a mesmerized state. He loves to experiment, is driven by curiosity, and finds satisfaction when the results of his work surprise himself. With roots in Net Art, he likes to keep his work easily accessible, and the Internet is his favorite canvas.
PXL DEX
PXL DEX is a series of fully on-chain real time animations, where each pixel is a token in itself. PXL DEX is the first artwork within the PXL ecosystem, an ongoing work series to experiment with pixels as utility tokens. The collection consists of 256 NFTs that are deployed via a custom Smart Contract on the Ethereum Mainnet.
Pixel Deck 68
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Pixel Deck 68
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Pixel Deck 13
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Pixel Deck 13
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Pixel Deck 161
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Pixel Deck 161
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Pixel Deck 97
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Pixel Deck 97
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Pixel Deck 201
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Pixel Deck 201
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Pixel Deck 64
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Pixel Deck 64
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Pixel Deck 89
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Pixel Deck 89
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Pixel Deck 2
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Pixel Deck 2
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Monogrid is a collection of 256 real-time animations. It continuously generates patterns in real time that appear as a black-and-white grid in the exhibition space. This occurs with the help of 16 different algorithms that constantly rearrange individual pixels at 60 frames per second (fps), running in the background of the application via a computer.


Monogrid 9f
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Monogrid 9f
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Monogrid cf
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Monogrid cf
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C0L0RGRiD SE17
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C0L0RGRiD SE17
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On-chain real-time animations commissioned by Tribute Labs and curated by XX DAO.


X0X229
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X0X229
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X0X526
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X0X526
View Contract Details
Alternate
Alternate is a collection of abstract, real-time animations that evolve continuously from simple compositions and color palettes into intricate geometries and rich color depths. Each pixel’s movement is restricted to its eight neighboring pixels, advancing precisely one pixel per frame, creating a mesmerizing rhythmic flow. Uniquely, Alternate integrates the preview image into its field of action, making it an essential part of the artwork. This dynamic piece blurs boundaries between stillness and motion, offering a continuously unfolding visual experience.
Alternate 180v1
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Alternate 180v1
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COLORS OF NOISE
The “color” of noise refers to the frequency distributions that describe specific spectral properties. This concept is analogous to the idea of the color of light and refers, for example, to white, pink, or brown noise. The effect of each color depends on how it is used and the context in which it is applied: while white noise generates a flat spectrum on a frequency graph, helping a person to sleep, the sonic pink noise hue is deeper and promotes concentration.
Asendorf has developed an algorithm that generates intricate and dynamic patterns of color-based noises. The algorithm processes these noises by shaping different frequencies, creating distinct properties of different colors.
This series was exhibited on Feral File in May 2023, as part of the COLORS OF NOISE exhibition, curated by Peggy Schoenegge.


COLORS OF NOISE #28
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COLORS OF NOISE #28
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Cargo
Cargo is an abstract generative artwork by Kim Asendorf that transforms pixel animations into dynamic, ever-evolving compositions. The piece explores the duality between macro and micro visual elements, using animated pixels that continuously move and shift without repetition. Part of Asendorf’s ongoing series of pixel pattern animations, Cargo employs a unique flip-flop render buffer technique, where each animation frame feeds into the next, creating a reactive and layered visual experience.
The artwork is responsive and pixel-exact, adapting seamlessly to different screen sizes while maintaining crisp, artifact-free rendering. Asendorf uses JavaScript and GLSL to craft intricate patterns that emerge and reset, balancing chaos and order through a set of animation and reset algorithms.
Cargo offers a mesmerizing interplay of detail and rhythm, inviting viewers to interpret its dynamic systemics while losing themselves in its endless motion. It continues Asendorf’s exploration of pixel art’s conceptual and aesthetic boundaries.


Cargo #624
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Cargo #624
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SABOTAGE
Sabotage is a series of real time animations that move pixels in a simple but oddly surprising way. Central to the animation are various sets of patterns such as grids, lines and gradients that are arranged on the canvas to create an initial state of order. The rows start to shift to the left and right and in the middle of the canvas: the “saboteur” is shifting pixels from the top to the bottom to manipulate the order of the patterns. The process runs endlessly and mixes pixels into new compositions while also restructuring the order on its edges.


SABOTAGE #201
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SABOTAGE #201
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SABOTAGE #209
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SABOTAGE #209
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SABOTAGE #215
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SABOTAGE #215
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Event Horizon
Created for Bright Moments Tokyo, Event Horizon is a responsive real-time animation series. Each piece is a minimal simulation of circular energy fields that are traveling along paths to manipulate all matter within their reach. Various energies are mixing and interacting when colliding in the same space, creating dynamics and movements that alter the underlying grid and draw new patterns along their way through space.


Event Horizon #89
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Event Horizon #89
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Event Horizon #84
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Event Horizon #84
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Kim Asendorf
German
Born 1981
Lives and works in Berlin, Germany
Kim Asendorf is a visual and conceptual artist who works with real-time generative systems. Asendorf is widely known for his Pixel Sorting script, an open-source tool he released in 2012. His abstract visual systems are conceptually set and realized in algorithms, that are open to a wide range of interpretations. He is working on a per-pixel level to create worlds that mix simplicity with complexity, that never sleep, and that can put the viewer in a mesmerized state. He loves to experiment, is driven by curiosity, and finds satisfaction when the results of his work surprise himself. With roots in Net Art, he likes to keep his work easily accessible, and the Internet is his favorite canvas.
Kim Asendorf
German
Born 1981
Lives and works in Berlin, Germany
Kim Asendorf is a visual and conceptual artist who works with real-time generative systems. Asendorf is widely known for his Pixel Sorting script, an open-source tool he released in 2012. His abstract visual systems are conceptually set and realized in algorithms, that are open to a wide range of interpretations. He is working on a per-pixel level to create worlds that mix simplicity with complexity, that never sleep, and that can put the viewer in a mesmerized state. He loves to experiment, is driven by curiosity, and finds satisfaction when the results of his work surprise himself. With roots in Net Art, he likes to keep his work easily accessible, and the Internet is his favorite canvas.
PXL DEX
PXL DEX is a series of fully on-chain real time animations, where each pixel is a token in itself. PXL DEX is the first artwork within the PXL ecosystem, an ongoing work series to experiment with pixels as utility tokens. The collection consists of 256 NFTs that are deployed via a custom Smart Contract on the Ethereum Mainnet.
Pixel Deck 68
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Pixel Deck 68
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Pixel Deck 13
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Pixel Deck 13
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Pixel Deck 161
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Pixel Deck 161
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Pixel Deck 97
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Pixel Deck 97
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Pixel Deck 201
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Pixel Deck 201
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Pixel Deck 64
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Pixel Deck 64
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Pixel Deck 89
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Pixel Deck 89
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Pixel Deck 2
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Pixel Deck 2
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Monogrid is a collection of 256 real-time animations. It continuously generates patterns in real time that appear as a black-and-white grid in the exhibition space. This occurs with the help of 16 different algorithms that constantly rearrange individual pixels at 60 frames per second (fps), running in the background of the application via a computer.


Monogrid 9f
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Monogrid 9f
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Monogrid cf
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Monogrid cf
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C0L0RGRiD SE17
View Contract Details
C0L0RGRiD SE17
View Contract Details
On-chain real-time animations commissioned by Tribute Labs and curated by XX DAO.


X0X229
View Contract Details
X0X229
View Contract Details


X0X526
View Contract Details
X0X526
View Contract Details
Alternate
Alternate is a collection of abstract, real-time animations that evolve continuously from simple compositions and color palettes into intricate geometries and rich color depths. Each pixel’s movement is restricted to its eight neighboring pixels, advancing precisely one pixel per frame, creating a mesmerizing rhythmic flow. Uniquely, Alternate integrates the preview image into its field of action, making it an essential part of the artwork. This dynamic piece blurs boundaries between stillness and motion, offering a continuously unfolding visual experience.
Alternate 180v1
View Contract Details
Alternate 180v1
View Contract Details
COLORS OF NOISE
The “color” of noise refers to the frequency distributions that describe specific spectral properties. This concept is analogous to the idea of the color of light and refers, for example, to white, pink, or brown noise. The effect of each color depends on how it is used and the context in which it is applied: while white noise generates a flat spectrum on a frequency graph, helping a person to sleep, the sonic pink noise hue is deeper and promotes concentration.
Asendorf has developed an algorithm that generates intricate and dynamic patterns of color-based noises. The algorithm processes these noises by shaping different frequencies, creating distinct properties of different colors.
This series was exhibited on Feral File in May 2023, as part of the COLORS OF NOISE exhibition, curated by Peggy Schoenegge.


COLORS OF NOISE #28
View Contract Details
COLORS OF NOISE #28
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Cargo
Cargo is an abstract generative artwork by Kim Asendorf that transforms pixel animations into dynamic, ever-evolving compositions. The piece explores the duality between macro and micro visual elements, using animated pixels that continuously move and shift without repetition. Part of Asendorf’s ongoing series of pixel pattern animations, Cargo employs a unique flip-flop render buffer technique, where each animation frame feeds into the next, creating a reactive and layered visual experience.
The artwork is responsive and pixel-exact, adapting seamlessly to different screen sizes while maintaining crisp, artifact-free rendering. Asendorf uses JavaScript and GLSL to craft intricate patterns that emerge and reset, balancing chaos and order through a set of animation and reset algorithms.
Cargo offers a mesmerizing interplay of detail and rhythm, inviting viewers to interpret its dynamic systemics while losing themselves in its endless motion. It continues Asendorf’s exploration of pixel art’s conceptual and aesthetic boundaries.


Cargo #624
View Contract Details
Cargo #624
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SABOTAGE
Sabotage is a series of real time animations that move pixels in a simple but oddly surprising way. Central to the animation are various sets of patterns such as grids, lines and gradients that are arranged on the canvas to create an initial state of order. The rows start to shift to the left and right and in the middle of the canvas: the “saboteur” is shifting pixels from the top to the bottom to manipulate the order of the patterns. The process runs endlessly and mixes pixels into new compositions while also restructuring the order on its edges.


SABOTAGE #201
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SABOTAGE #201
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SABOTAGE #209
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SABOTAGE #209
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SABOTAGE #215
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SABOTAGE #215
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Event Horizon
Created for Bright Moments Tokyo, Event Horizon is a responsive real-time animation series. Each piece is a minimal simulation of circular energy fields that are traveling along paths to manipulate all matter within their reach. Various energies are mixing and interacting when colliding in the same space, creating dynamics and movements that alter the underlying grid and draw new patterns along their way through space.


Event Horizon #89
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Event Horizon #89
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Event Horizon #84
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Event Horizon #84
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© 2025 Kanbas. Any images or other visual representations of artworks are © their respective Artist or Estate, unless otherwise noted. All rights reserved.
© 2025 Kanbas. Any images or other visual representations of artworks are © their respective Artist or Estate, unless otherwise noted. All rights reserved.
© 2025 Kanbas. Any images or other visual representations of artworks are © their respective Artist or Estate, unless otherwise noted. All rights reserved.