Nikita Diakur

Russian

Mainz, Germany

Nikita Diakur is an artist and animator working primarily with 3D simulation and procedural animation. His practice centers on delegating control to physics engines, game software, and artificial intelligence systems, allowing virtual bodies to learn, fail, and behave unpredictably. Diakur's work foregrounds instability, error, and machine misunderstanding as creative material.

/backflip is a film and collection in which Nikita Diakur attempts to learn a physical feat indirectly by training a digital double through machine learning. Using reinforcement-learning techniques based on motion-capture examples, an avatar studies human videos, repeatedly fails, and gradually improves while feeling no pain or risk. The work frames athletic mastery as a computational process of imitation and error, turning practice into data and perseverance into iteration. Oscillating between humor and unease, the piece reflects on ambition, the appeal of delegating experience to machines, and the tension between control and unpredictability as artificial systems approximate human behavior.

/backflip 960

View Contract Details

Nikita Diakur

Russian

Mainz, Germany

Nikita Diakur is an artist and animator working primarily with 3D simulation and procedural animation. His practice centers on delegating control to physics engines, game software, and artificial intelligence systems, allowing virtual bodies to learn, fail, and behave unpredictably. Diakur's work foregrounds instability, error, and machine misunderstanding as creative material.

Nikita Diakur

Russian

Mainz, Germany

Nikita Diakur is an artist and animator working primarily with 3D simulation and procedural animation. His practice centers on delegating control to physics engines, game software, and artificial intelligence systems, allowing virtual bodies to learn, fail, and behave unpredictably. Diakur's work foregrounds instability, error, and machine misunderstanding as creative material.

/backflip is a film and collection in which Nikita Diakur attempts to learn a physical feat indirectly by training a digital double through machine learning. Using reinforcement-learning techniques based on motion-capture examples, an avatar studies human videos, repeatedly fails, and gradually improves while feeling no pain or risk. The work frames athletic mastery as a computational process of imitation and error, turning practice into data and perseverance into iteration. Oscillating between humor and unease, the piece reflects on ambition, the appeal of delegating experience to machines, and the tension between control and unpredictability as artificial systems approximate human behavior.

/backflip 960

View Contract Details

/backflip 960

View Contract Details

Nikita Diakur

Russian

Mainz, Germany

Nikita Diakur is an artist and animator working primarily with 3D simulation and procedural animation. His practice centers on delegating control to physics engines, game software, and artificial intelligence systems, allowing virtual bodies to learn, fail, and behave unpredictably. Diakur's work foregrounds instability, error, and machine misunderstanding as creative material.

Nikita Diakur

Russian

Mainz, Germany

Nikita Diakur is an artist and animator working primarily with 3D simulation and procedural animation. His practice centers on delegating control to physics engines, game software, and artificial intelligence systems, allowing virtual bodies to learn, fail, and behave unpredictably. Diakur's work foregrounds instability, error, and machine misunderstanding as creative material.

/backflip is a film and collection in which Nikita Diakur attempts to learn a physical feat indirectly by training a digital double through machine learning. Using reinforcement-learning techniques based on motion-capture examples, an avatar studies human videos, repeatedly fails, and gradually improves while feeling no pain or risk. The work frames athletic mastery as a computational process of imitation and error, turning practice into data and perseverance into iteration. Oscillating between humor and unease, the piece reflects on ambition, the appeal of delegating experience to machines, and the tension between control and unpredictability as artificial systems approximate human behavior.

/backflip 960

View Contract Details

/backflip 960

View Contract Details

© 2025 Kanbas. Any images or other visual representations of artworks are © their respective Artist or Estate, unless otherwise noted. All rights reserved.

© 2025 Kanbas. Any images or other visual representations of artworks are © their respective Artist or Estate, unless otherwise noted. All rights reserved.

© 2025 Kanbas. Any images or other visual representations of artworks are © their respective Artist or Estate, unless otherwise noted. All rights reserved.